• Branch Dynamics test

  • Cheesy xmas reference

Xmas eCard '17

Keeping up with last years tradition, I've decided to up the game and make something a little more saucy and cheesy. Cliche with a twist.

Using new learnt techniques in modelling and texturing I've constructed three christmas bobbles, but not as you know them. Each bobble uses a slightly different technique in terms of modelling and texturing i.e. One is completely procedural, one uses alpha mattes and pngs, while the last one uses soft body dynamics to construct the organic shape. 

Everything is constructed in Cinema 4D, even the Christmas branches which were made using C4D's built in dynamic hair system.

Rendered: C4D Physical
Design/Comp: After Effects

Merry Christmas Everyone!